Fix double elimination with byes never finishing; hand-built brackets
Byes now cascade through the whole bracket (a slot nobody can fill is a bye or a void), re-run on server start so stuck tournaments recover. New manual bracket builder on the desk: pick round-1 pairings per match. Tests at 5-23 teams for both bracket types. Release 0.5.0. Co-Authored-By: Claude Fable 5.1 <[email protected]> Claude-Session: https://claude.ai/code/session_01MB7nCCAscYsb3zzkT6LHZi
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@@ -78,7 +78,7 @@ All organizer routes require the session cookie set by `/admin/login` (or Cloudf
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| POST | `/admin/t/<slug>/phase` | `phase` = `checkin` / `closed` / `live` / `final` | Change phase. `live` requires generated play and starts court assignment. |
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| POST | `/admin/t/<slug>/banner` | `banner` | Set (or clear with empty) the persistent banner. |
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| POST | `/admin/t/<slug>/broadcast` | `text` | One-time alert to all team pages. |
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| POST | `/admin/t/<slug>/generate` | `what=pools`, `poolSize` — or `what=bracket`, `perPool`, `wildcards`, `type` (`single`/`double`), `thirdPlace` | Generate pools or bracket. |
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| POST | `/admin/t/<slug>/generate` | `what=pools`, `poolSize` — or `what=bracket`, `perPool`, `wildcards`, `type` (`single`/`double`), `thirdPlace` — or `what=manual`, `type`, `thirdPlace`, `a1`,`b1`,`a2`,`b2`,… (team ids per round-1 match; empty = bye) | Generate pools or bracket, automatically or from hand-picked pairs. |
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| POST | `/admin/t/<slug>/regenerate` | | Clear all generated play (only before any score). |
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| POST | `/admin/t/<slug>/score` | `match`, `sets` (`"21-18, 19-21, 15-9"`) | Record or correct a result. Validated against the rules. |
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| POST | `/admin/t/<slug>/live` | `match`, `a`, `b` | Update the running score of a live match (JSON, used by the score pad). |
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@@ -4,7 +4,6 @@ Honest list of what the MVP does not do well yet. None of these block running a
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- **No real-event mileage yet.** The engine has been exercised by `simulate.js` (dozens of seeds, single and double elimination) and the HTTP smoke test, and the pages have been eyeballed on phone and desktop sizes. It has not run an actual tournament.
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- **Bracket corrections don't re-propagate.** Correcting a bracket match after its winner has already played the next round does not rewind the later match; you must correct that one too. Pool corrections are fine (standings are recomputed).
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- **Double elimination with byes** is tested at 6 teams (8-bracket). Very uneven fields (9–10 teams in a 16-bracket) get the same bye logic but have had less scrutiny.
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- **Queue priority is round-first.** A round-2 match between two rested teams waits behind a round-1 match whose teams just came off court. That keeps pools fair (everyone plays round N before anyone plays round N+1) but can leave a court briefly idle. The engine is a single function (`_eligible`) if you want a different policy.
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- **ETAs are estimates.** They come from the rolling average of the last six matches and assume a fixed changeover. Early in the day (fewer than one finished match) the default is 15 minutes.
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- **Alerts are on-page only.** A team must have their team page open (or the notification permission granted) to be alerted. SMS and Web Push are the top roadmap items.
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@@ -20,6 +20,7 @@ From the desk you can rename a team, fix the captain or player count, remove a t
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1. **Close registration.** The public page switches to the roster and "schedule coming."
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2. **Generate pools** (pick the pool size) or, for bracket-only, generate the bracket. You can clear and regenerate freely until the first score is entered. A late team? Clear generated play, add the team, regenerate.
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To decide the first-round matchups yourself, open **Build the bracket by hand**: one row per round-1 match with a team picker on each side, pre-filled with standard seeding. Leave a side as "bye" to give the other team a walkover. Every team must appear exactly once; winners of matches 1 and 2 meet next, 3 and 4 meet, and so on down the sheet.
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3. **Go live.** The engine immediately assigns the first matches to the courts. Teams whose match is next see "on deck for Court 2, ~15 min" on their team page and the public board.
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## Scoring
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